Thespankerau
writes:
I use a free software application called Daz Studio
to make my spanking art. I always use the dforce
simulation engine to get clothes to look natural plus I
use the Mesh Grabber Plug-in to help with Poke-Through. In
most cases I use the Gen 8 characters, but on the odd
occassion I go for a Gen 8.1 character. The characters I
use the most are:
- Teen & Tween Ruby
for Gen 8 Female
- Tween Markus for Gen 8
Male
Other Plug-ins I use are Love Taps for Gen 8
Female, Tears HD and Growing Up for Gen 8 Male &
Female.
There's many great hairstyles available but the
one's I tend to use most are:
- Dallas Pigtails Hair
for Gen 8 Female (it's very natural looking and great
for the schoolgirl characters)
- Walther Tousled Hair
for Gen 8 Male
- Jackie Hair for Gen 8
Female (This comes with a hat and face net but I
usually remove those by reducing their opacity in the
Surfaces Tab)
- Daiosa Hair for Gen 8
Female (very curly).
I make most of my own textures, using Windows Paint
for solid colours and Photoshop for patterns and I access
them through the Surface tabs in Daz and apply them to the
item I'm working on.
Rendering is one of those areas where it depends on
the circumstances and the result I'm trying to achieve. If
I, or a client, is looking for the cleanest most detailed
result, then I opt for the iRay Render, but there is a
downside, iRay Renders can take very long periods of time
to complete e.g. a single image can take 30 - 60 mins to
render whilst an animation can take 30 - 70 hrs, depending
on it's size. If I'm looking for high output with a decent
result, then I opt for the Filament Render. Filament
Renders are very quick e.g. an image can be rendered
within seconds and an animation within a few minutes. In
comparison to an iRay Render, a Filament Render will
result in a loss in quality, but in most cases, not that
much that it justifies the difference in time to produce.
Finally, I'll usually take my images into Photoshop
for those finishing touches.
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